Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Make sure you have enough crew & supplies afterwards to keep your fleet operational. The people that hate you will come for you. This is an extremely modded run with all kinds of goodies from additional. It draws one in. It used to be called Starfarer. Starsector 0.95.1a is out! Greeting everyone, wanted to share a great world seed. It's a massively expensive project in every way. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Nexerelin: Settings For Colonization, Invasions, & Dynamic - reddit How do factions handle the "freedom" the mod gives them? Reddit and its partners use cookies and similar technologies to provide you with a better experience. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. The current one is the support one, making it nigh impossible to fight properly. Install hundreds of mods with the click of a button. Uploaded: 23 Feb 2019 . I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MN-1525049403752618632 (originally started this run on RC12). I came back to the game this week after a long absence. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Features 4X game features in Starsector Choose your faction (or establish your own) and dominate the Sector! Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Constant glitchy / artifacted graphics in the menu! Uploader: Histidine. Edited the title and fixed a few grammatical errors here and there and added new info. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. .95.1a-RC6. Beginning a Starsector Colony can be a huge endeavor. If mods are used when you rolled the seed, make them known. Big thing however, you must not be hated by any faction other than the luddic path. Last Update: 12 Feb 2023. No. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). It used to be called Starfarer. I think specifically in the nexerelin thread, there is discussion about it. You can establish a colony easy, no problem. Nexerelin adds a layer of complexity and challenge that the game does need. In Vanilla I try and go for my own colony as early as possible. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. . In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Before the 0.95a update there was an option to disable this at the start, now it's missing. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. I dont remember specifically since its been a while, but I found it on the forums. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Great times. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. We praise everyday that mod author plays the same game as we do. We cover, exploration, ship design, combat, colony management, late game ships and combat. So is Nexerelin worth it? However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. I recently replayed Starsector and was overwhelmed by the new colony mechanics. 2 million if you babysit your colony and do minimal bounties. Really gives those epic space battle feels more than vanilla imo. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Is the mod turn on in the launcher? Immersion breaking as hell. Do you want massive Fleet battles? null - Bug - The game feels more dynamic, otherwise its like a static structure on top of a large lore. Wars can actually lead to the extinction of a faction entirely. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Since my save got corrupted recently I've had no luck in finding good systems for colonization. Tired of your colonies fielding crap? It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Cells spawn because Technology/Industrial activities generate interest. I think specifically in the nexerelin thread, there is discussion about it. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Starsector: Nexerelin - (4x Overhaul Mod) - YouTube By default you can have 2 agents (accessed through the Intel screen). (OutOfMemoryError). Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. All rights reserved. So don't be an ass and the bigger factions will leave you well enough alone for the most part. You should have already obtained blueprints for your colony stations & fleet through exploring. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Good planet seeds for use w/ mods - Starsector Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Other than that it's all upside. Is Nexerelin a good mod or not ? : r/starsector - reddit Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I would recommend base game over Nex, at least until it gets stale. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. MagicLab discord: https://discord.gg/EVQZaD3naU. I appreciate this. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" 99% of the time, this happens because Starsector ran out of memory. I'll Inspect your organs. You can turn off the random events for your own faction, idk about others. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Diplomatic victory: You are friendly or better with every faction. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Histidine91/Nexerelin: The Nexerelin 4x mod for Starsector. - GitHub Is it insanely so? This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Have you redownloaded the mod to be sure it wasn't messed up? Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Can you be a Commissioned officer for a faction and still colonize? 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. It's so boring not having a conquer-the-Sector mod atm. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Is it harder? I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Starsector Nexerelin Colonization. and our Starsector GUIDE - How to Install Mods like Nexerelin; New Factions I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. and our If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Currently the only use of survey data is to be sold at markets for credits. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Hey, this great, looking forward to seeing it get done. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. This gives them back a foothold in the game. Time to stomp some stations with the Rebirth-class. Starsector 0.95.1a is out! r/starsector - (Nexerelin) What factors affect AI factions' ability to I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. StarSector COLONY guide ! [Fast Guide] - YouTube Nexerelin is a mod for the game Starsector. Yes. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Nexerelin at Starsector Nexus - Mods and community Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Please Note : Seeds are effected by some mods! What about Agents? Here's the error: That sounds really nice, how does it work around worlds you don't own? starsector nexerelin colonizationmostar bridge jump injuries. Choose your faction (or establish your own) and dominate the Sector! if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. How would one disable vsync in the starsector and java .exe? http://fractalsoftworks.com/forum/index.php?topic=9175. Will I be able to do the same with Nexerelin? Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Disable Nexerelin's faction expansion? : r/starsector - reddit Nexerelin is an absurd mod, but sadly a necessary one. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. I checked the exerelin_config.json but I can't find it or it isn't there. Privacy Policy. You can easily obtain new cores from farming Remnant in late game. Does the owner faction react? Should have stable points for stability bonus. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. [0.9.1a] Stress-free Newbie Colony Guide : r/starsector - reddit Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Starsector Mods Categorized - Google I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Huh, i did not even realize i made my mod (N)exerelin compatible. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Histidine, since you are updating this very often (appreciated!) It comes in five classes of increasing value, depending on what the survey finds. . Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. You're running from the .bat file instead of Starsector.exe. Also it allows you to recruit fleets to fight on your behalf. Pick and choose which blueprints you learn from a package! Hope this guide is useful and takes out all the guesswork for newbies. It's good but the new assault station/ planets is not fun in the least. When I go into hyperspace the mod crashes my game. Yes. Story victory: Complete the Galatia Academy quest. Nexerelin. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Author: Histidine. STRONG StarSector Colony Guide! Everything You Need To Know. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Starsector Colony Guide - Getting Started - ISK Mogul Adventures Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Let's go over the basics of how to install mods in Starsector. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Sometimes colonies change hands. I really should have split this guide up. Starting templar ship really needs to be the _sal variant. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Intermittent glitchy / artifacted graphics in combat! It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. csv is missing systemsCheck starsector log for more info , Wish pirates had better stuff, that you might want to use even? Survey Data is a special commodity obtained by surveying uninhabited planets. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. And it is time to make a colony guide. I think ambassadors are from another mod, Nexerelin only gives you Agents. No. csv is missing systemsCheck starsector log for more info - Bug Because they're currently, well they seem high for the sake of being high, let's leave it at that. It's not the same map. Starsector Tutorial : Mid to Late game tutorial - YouTube Press question mark to learn the rest of the keyboard shortcuts. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. How hard is it to establish and hold your colony with Nexerelin? What about Pirates? Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice Nexerelin adds a layer of complexity and challenge that the game does need. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Survey Data | StarSector Wiki | Fandom Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. I found a bug concerning nexerlin and this mod. Will you be raided periodically? I'm streaming now! Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It adds diplomacy, and faction interactions and wars. Mod Troubleshooting Guide (Read BEFORE posting! 0.95.1a/0.95aRC15 World seeds - Starsector Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. (OutOfMemoryError), Turret cover crash! Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Guide for starting out with Nexerelin? : r/starsector - reddit Privacy Policy. For more information, please see our I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Is there a way to disable most of the 4x factor like the random faction events? Pirates will also raid you, and frequently when at -100. StarSector update 0.95a is here. It also adds a bunch of weapons and hulls that I couldn't play the game without. Having problems? Bug when i launched the campaign, after distributing my skill points at the character creation. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Colony | StarSector Wiki | Fandom or say "don't steal my organs! Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? It also allows you to build storage space-station-waystations. Absolutely not. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure.
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