Cannot Roman Cancel unless the opponent is in hitstun or blockstun. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Just be mindful that Chipp has. If he values his life at least. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Going to ignore the Chipp matchup for the time being, apologies in Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . This can be caused by crouching, certain moves, and being short. Be ready to jump! Sol Badguy - 4.8. Roman Cancels can be used to combo after it connects for even more damage. Vote for tiers. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. A honest discussion about Sol Badguy's viability in GG: Strive Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. How much Wall Damage is applied when the move connects on hit. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. . In the corner, you can also link into dash 5K for big meterless damage. Worst Match. For Example: 2369 for a j.236 input. 32. 28. A window in which to cancel a move. Above her head floats a cracked yellow halo. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. An input method to perform a special move in the air as fast as possible after you leave the ground. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Match-up is in Nago's favor. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. It can clip him which puts him into a stagger state, allowing Ram to get in. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Sol's faster strike invincible reversal. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Leo's tier match-ups in Guilty Gear Strive - EventHubs Indicates an entity that exists seperately from the character was spawned. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. As more players learn the matchup and more characters get . Sol grips the opponent with his fist, detonating it with flames. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Vote for Leo's tiers . Blazing! This is just a small project I took on out of interest. Guilty Gear -Strive- Sol Vs Sol - YouTube This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Being a former Leo player confirms my own beliefs about him. Axl will likely attempt to reset to neutral over extending pressure sequences. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. At long range, you can use Banjoneto to hit Chaos. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. The lower the tier, the weaker the character. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Millia's mobility lets her keep Ramlethal honest in neutral. Hits slightly behind Sol, allowing it to be used for cross-ups. Due to it being a projectile, you can't do anything about it. Sol leans forward and slams his sword into the ground. GGST - Sol Badguy Overview - Dustloop Wiki Properties for opponent on block follow Level 4 rules. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Guilty Gear Strive arrives on Game Pass next week Sol has some of the strongest defensive tools in the game. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. She does have, Ram on offense is usually business as usual. What does the symbols of / and /bet symbolize in a dream? Be sure to check the stickied FAQ before posting. Combos into 6S against crouching opponents for both better damage and a knockdown. Combos into 5H as far as near max range or 2H at close range. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. sweep that can slip under many attacks. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Key tool in frame traps, leading to some of Sol's highest damage. Corner combo staple, and Sol's only disjointed air button. Axl. This section has strict standards that must be followed. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Hits twice. Overview. Universal Sweep. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Here's how you can play Anji Mito in Guilty Gear Strive. Please take my money Tattie!!!!! Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Guilty Gear -Strive-. Will force a Wall Break if the opponent touches the corner. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Worst Match. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Basic air jab that's fairly safe on whiff. Either way, the opponent will be pushed away. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. - Difference between the tier scores from today and . 5th overall. Thus, it is a very committal attack that should only be used in situations where you know it will hit. The meaning of the symbols of / and /bet seen in a dream. Hes quick enough to punish you easily and quick enough to close the gap. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. 24. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. The difference between the attacker's recovery and the period that the opponent is in blockstun. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. What are the worst matchups in Strive at the moment? This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Toggle search. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. This page was last edited on 28 January 2023, at 04:05. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Yeah this is 100% accurate. Privileged 3 frame normal that does it all. Has four active windows, but only hits once. For example, if Sol has 15% popularity the top 150 players are counted. Faust - 5.4. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Someone you don't want to run into. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Please keep in mind the matchup chart is subjective and not all players may agree. 8.5K 30.5K 2.7K . That whole Ram thing is a fluke. Dream Interpretation / And /bet Combos into 6S on crouching opponents and links into c.S on Counter Hit. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Giovanna has red hair and a tanned skin complexion. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Situational whiff punish at best, funny "why not" move at worst. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. It loses to throws, so try to only use it if the opponent isn't at point blank range. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. The proportion of damage dealt when hitting Off The Ground (OTG). Every other poke is 40+. Pay attention to this and be less committal with moves at higher Risc values. Slight ground bounce on hit, hard knockdown upon landing. You don't like having to work your way in against characters that outrange you.