This perk is mainly used for the Energy Rifle, as that weapon does not have a headshot multiplier so your shots do not need to be incredibly accurate. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. This perk requires you to go into overheat a lot for a somewhat mediocre effect at best. Direct hits ignore armour and have increased radius. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). Increases gas can attack speed, meaning more direct attacks per second. Gain resistance for every point of weight your held weapon has. After the 5.7.2 update, if you join the game and the zombie slayer leaderboard shows you as #1 of the previous week, you will gain the 9th perk slot permanently. Your max health resets every beginning and end of a night. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. Escape to the shop after taking lethal damage. Zombies that melee you or zombies you melee become golden, providing extra money. This perk is additive damage, meaning it will be diminishing other damage perks. Melee builds with a lot of perk slots may enjoy this with the, Tank builds as well as support builds with. Backup Weapon is also the only locking red perk. Candidate, HBA [email protected] [email protected] ASC 121 | Sustainable Architecture [term: F2022] Page 2 of 14 2.0 Course Description 2.1 Course Summary Humans, their activities, and the built environment that they've created and inhabit, are embedded in nature.- Have an average term GPA of 3.5 or higher for the academic year of 2019-2020 - Be carrying an average load of 4.0 units for the . Final Stand 2 Wiki is a FANDOM Games Community. Adds a chance to fire an additional projectile each shot. Not really good because you should only use one weapon. At level 3, they will cut the reload time to 5.77s (2.88s w/ max Fast Hands) and increase the minimum accuracy to 31%. For those wondering, yes we are still getting kicked offline every 2-3 declines. Barricade's Barbed Wire and Shop Sniper are considered shop upgrades. The critical gain per miss scales multiplicatively based on your weapon's current critical chance. Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. This perk tends to be low impact on gameplay, so it is recommended to avoid it. Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde. Regenerate armour every 10s during the night. Explosive projectiles will explode in mid-air at maximum range. Lose 1 stack after not killing for 2s. Cluster bombs are affected by perks and mods. The tank will be able to get overhealed, by that Supply Crate. Can be useful in Pacifist challenge (if there are more than 4 players playing), but not so much in general gameplay. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Low damage, fast-firing weapons receive the most benefit from this (i.e. Might be valuable to snipers during the early mid-game if no other perks are necessary. The damage is calculated with =((50*X)+50)*(1+Y/200), with X being the current wave and Y being the HP increase from the difficulty (0 for normal, 50 for hard, 100 for nightmare, 200 for impossible) (Example: 150 damage over 3 seconds on wave 2 normal, 375 damage over 3 seconds on wave 4 nightmare. This was later changed to launchers only in patch 5.7.0. The average gain per kill from this perk at lvl 4 is 24 cash, 6 hp, 6 armour, and 0.6% ammo or 1.5 ammo. The Portapack H1 for the Hack Rf one, a quick look, lets. Because this is a locking perk and is unlikely to be a good perk for endgame, it is recommended to avoid this perk. Money is Power stands out from the rest of yellow perks for the following characteristics: It is the only yellow perk that doesn't affect player's monetary gain in any way. Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. At max weight you move 25% slower without this perk. Blue Perks (Defensive) Blue perks that increases the player's damage resistance, health/ armor regen, and survivability. Respec Tokens can be obtains in three ways. This perk is locking, which means you would be stuck with it on wave 30. Generally a low impact perk, so avoid using this. Exceeding the Piggy Bank limit will disable function of subsequent Piggy Banks. Gain increased pistol damage for each zombie killed with pistols up to 200%. Deal extra damage on impact with launchers and gain increased velocity. Does not affect molotov attack speed since it is a throwable and not a deployable. Increases the amount of money you gain from critical hits. No policy in program terms, but points are transferable upon the death of the account holder; if the account has 50,000 points or more, the beneficiary must provide a .Wyndham's resort fees average 6.5% of overall room rates, making it the hotel brand with the highest resort fees of all those analyzed by NerdWallet. This bag features: A durable ripstop nylon exterior. The only weapon that can really use this well is the Minigun, and usually a Minigun would rather have another damage output perk. It is best to keep this perk at lvl 2, any higher and you are likely to waste the perk on the sacrifices for the blood god instead of keeping it for the blood god. Unless if you are a melee user, you will not benefit from this perk. Restores 1 additional ammo per 20 in the weapon's magazine capacity. Increases your critical hit chance with single shot rifles. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Mainly for the early game, as it can refill lots of ammo for your teammates. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. Furthermore, on higher difficulties, you die in a split second if the zombies reach you anyways. Best PSVR 2 Cases QYCHHJ Hard Carrying Case for PlayStation VR2. Multiplicative with the weapon's base pierce. Duration refreshes if activated during the duration. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Press J to jump to the feed. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Additionally reduces stamina consumption by 15%. Close range combat with launchers is not recommended. Your mid-air explosions will stun enemies. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. Manage all your favorite fandoms in one place! Double Time. Useful for weapons with high initial recoil and automatic firearms that can ADS. The extra throw speed can often make it harder to land a molotov exactly where you want it. It has a wither upgrade, but note that the damage from wither is not affected by damage and crit perks. Interest is given shortly after being given the wave money bonus. Note that if you do not join the game while it says you are #1 of last week, then you won't get permanent 9th slot. It is recommended to avoid this perk, as it is essentially a very weak combination of. Increases your damage with everything except equipment and DoT. Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. Chance resets on critical shots. If you are able to keep zombies off the barricade on high difficulties, then this perk would not be helping you win because you would already be winning. The average damage increase over the night is slightly stronger than. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. Gain 100% critical hit chance whenever a teammate dies. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits. Increases the amount of equipment you get per night. Recommended to avoid this perk unless you know what you are doing. Once you are past wave 9, consider getting rid of this perk. Almost all of these are locking perks. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. No teammates from a 32 stud radius must be present for this perk to activate. Max health, resistance, healing, or health lowering perks may be recommended. Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. 6 players with a Level 4 perk will have a total of a 60% chance of infection. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. Not recommended to have more than 1 person using this. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Increases the attack speed, range, and velocity of your deployables. The Final stand 2 Best Perks/Load outs Updated 2021! This does not affect the cost of weapons or laser weapons. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Recommended to avoid this perk unless if you seriously know what you are doing. Most useful for fast firing weapons with short range, as it is unlikely that far away zombies will have any DOT on them at all, and slow weapons will suffer from wasting damage on overkill. There is a small grace period after entering stealth before you can exit stealth, however it is so small that you are still likely to exit stealth the moment you enter it if you are using a weapon that does not fire slowly, making it even harder to use this. Does not increase how many grenades and rockets the launchers hold. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. the ignore ammo does not work. Reduces spread and recoil by 13%/23.1%/31%/37.5%. You need to be ~250 studs from the shop for this to activate. 6 to 9 (improvement with level 4). Zombies can only be stunned once from this perk. Could be used to intentionally damage yourself to benefit from. Going to the rooftop doesn't prevent you from getting targeted. Trailblazer and Supernova are only two perks that can directly damage zombies. You must have armor for this perk to activate. It might be useful for the pacifist challenge. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. You must aim down the sights for this perk to take effect. Increases your damage and resistance for every enemy that targets you within 80 studs. Scales with your max hp, healing up to 6% of your hp per second at lvl 4. After taking lethal damage you can keep fighting for a short time with unlimited ammo. Critical hits will slow enemies for 1.5s. After reaching 50 stacks, your next headshot kill will freeze time. Works on direct damage of things like molotov and gas can, as well things like sentrygun, landmine, and mortar damage. Critical hits deal thrice as much damage normally. Useful for mid game and beyond when your team will be stuck behind the barricade. Useful with money alts, and tanks that are using locked down with a heavy amount of perk slots. You can lower the range of elusive in the settings. It is highly recommended to fully upgrade perks to maximize their value in perk slots. Other items like Molotovs, Gas Grenades, Frost Generator, and Heal Grenades work similar. Reduced by 30% for weapons that fire multiple projectiles. Order all the Chick-fil-A classics online today. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. Add comment. A portion of your excess healing is converted into temporary health. some of you could check it out maybe you can get it to work. The clone essentially acts as a player with infinite hp that will despawn after a short while. Lose 50% of this extra health at the start of each night. At the end of each night, you and your team's money will gain interest. Increases your interaction speed and ammo efficiency. More useful in higher difficulties due to zombies having increased hp and decreased hit money gain. Good for bloodgod strat where there's boomers. Due to the reasons above, it is recommended to avoid spending perk points on this perk. This perk is generally underwhelming, so it is recommended to avoid it. Zoom bonus can be adjusted in the settings. Put tank mods on pistol and hold it out for more resistance. See up to date game codes for The Final Stand 2 [6.0] Underground Map!, updates and features, and the past Month's ratings. Recommended for weapons with low accuracy and high recoil, like the. This can sometimes be useful if killing destroyers, as they will face towards the shop. 25s cooldown. You have to be somewhat close to the shop for this to be working. It showed the names of perks rather than images. Time Freeze and Freeze Frame are the only two perks with an ability to stop the time. Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Bonus is reduced if you did not lose the ability to ADS from equipping this perk, meaning you would get 20% accuracy and 30% reload speed at lvl 4. Generally not as common in gear builds due to having no effect on output per night. Cartons up to 20" x 14" x 10" are also available, but must be shipped using variable pricing.Extra-Large Moving Box 24" x 18" x 24" As Low As $2.87 1517 reviews Selected Recommended Items Heavy Duty Packing Tape $3.95 Moving Labels $2.95 FREE In Store Pick Up Same-Day Delivery Tape Gun Dispenser $9.95 FREE In Store Pick Up Same-Day Delivery . Example: They take 20 damage, but it gets cut in half to 10 because they have 100% resistance. Your weapon must be ready to shoot for this perk to start charging. Grenadier originally required grenade kills for grenades to be refilled, giving people a ridiculous amount of XP and in-game money with other perks. Super critical hits apply the critical multiplier twice. Only increases bullet damage. Using this with Ghost means not firing for roughly 18 seconds before getting up to 24 seconds of crit duration, so you will want around three people using this to have a 100% somewhat consistent uptime. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Amount gained scales with your base critical hit chance. Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. The gained crit chance only applies to your gun. If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. If you kill a lot of zombies on a high wave during time freeze, then a lot of zombies will spawn very quickly when time freeze is over. If you have 5 players using this at lvl 4 then you can have 60 seconds of clones and then 25 seconds for everyone to recharge their clones. Stops zombies, in-game clock, and DoT effects. Stealth is broken upon attacking or getting detected. How much% damage taken after bonuses is followed by the formula. decent for nightmare\impossible runs if you want to be a capitalist. Perks cost 1 perk point to unlock at Level 1. Can be seen sometimes during mid game when there is a tank, to refill their hp and armour in emergencies. Calculation is based off of your current movement speed. This does work with gear, but is generally underwhelming. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. This is the first Strand weapon in Destiny 2 revealed. Recommended to use this perk with slow firing scoped rifles such as the AWM or the Luger (only if you have the scope). By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. Increases critical hit chance and attack speed with melee weapons. If your team is cooperative to stay alive then this loses its use. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Unless if you're using a niche build or you seriously know what you are doing with builds. Higher level perks provide stronger bonuses. Original delay before stamina regens is 3 seconds, this can reduce it all the way down to 0.75 seconds. Increases your damage and resistance while near the barricade. M82 targets Boomers, Toxics, Berserkers, and sometimes Heavy Armored. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. Avoid using. Critical chance are also considered random effects and will scale accordingly to this perk. Restore the health, armour, stamina and ammo for all teammates on death. Both players will be wiped of DoT debuffs and freeze debuffs on swap. It is instead much better to just take another perk to enhance your gun or gear build. Melee kills increase your resistance, health regen, and movement speed. Bank breaker is also sometimes seen with this for a large early game boost. Those looking for a highly portable option will want to consider this. Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. Try not to take #1 again so other people can get permanent 9th slot. Barricade can not be repaired if its torn down. You must land a kill for this perk to activate. (M79, RPG,etc). This perk is also locking, meaning you would be ruining your potential in the endgame. Be on the top 10 weekly kills leaderboard of the previous week (lasts for 1 week). Can be used if someone else is tank oriented and can not use. You can control the range of this perk in the settings. Gain critical hit chance for every failed critical hit. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. Could be used to provide a lot of hp regen to provide for life link, however it is likely better to just not use it at all and instead simply use a weapon. Regenerate health through damage over time effects. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. You can deploy equipment without breaking invisibility. Takes 58.4 kills on average to be equal to, Use this perk with weapons/equipments with DoT upgrades, such as. Some perks have had their bonuses changed at some point. The max heat allows more heat before overheating, but does not affect the overall output per minute. Once per night, swap places with a nearby teammate who is about to die. You can also airburst near the zombie spawn to get a lot of kills using rooftop camper or long range perks, and/or range upgrades. Killing an enemy grants unlimited stamina for a few seconds. It is sometimes seen with bait builds or tank builds that have a lot of perk slots. This perk is decent for weapons that have. You can outrun zombies in easy mode except for the crawlers. Launchers with a high innate damage benefit better. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. Fast Hands (Bonus) Quick Fix (Ultimate) This perk setup will offer players a great deal of survivability and situational awareness, in addition to the ever-useful benefit of two primary weapons. Put tank mods on pistol and hold it out for more resistance. With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. Your shots have a chance to not consume ammo. Also reduces the slowdown from freeze, bleed, poison, drench wraith slow, and walking in swamp water. (Placeholder obtainment method, will be changed in the future). This can be used on Launchers since they don't often need to be very accurate. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. 25% ammo reserve = 75% duration). Not a member of Pastebin yet? It is unlikely that the money this gives you will be worth the damage you lose. Decreases the total duration of damage over time effects. Will not save you from DoT debuffs unless you heal. Impact damage only applies to the zombie that are hit with the projectile. Players with debt can not reduce their money below the debt when donating and can not donate at all when below it. Because of the perk's simple nature, it is viable on 90% of builds. This build for stunning zombies and protects tanks. Has 50% wither damage. 10s Cooldown. You can lower the range of guardian angel in the settings. Allows you to store more gear on the ground as well as more gear in your inventory. Example: With lvl 4, you can get 3 gas cans and molotovs every night instead of 2. Additionally disables the ability to receive donations. Increases the ammo and duration of your equipment. You will also need a very coordinated team, a voice chat is recommended. Automatic weapons with a fast firerate and decent critical chance can activate the effect very frequently. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. This makes the backup weapon perk irrelevant. Mainly used for crit Energy Rifle/crit Laser Minigun (Prestiged). Fellow travelers say good things about the nearby shopping and comfortable guestrooms. Without bonuses, launchers with 5,000 damage will have the potential to instantly kill you. Final Warning works like Titanfall's smart By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. Increases your damage at high heat and increases your rate of fire at low heat. Chick-fil-A is available for delivery at participating restaurants through our national delivery partners - DoorDash, Uber Eats, Grubhub, and Postmates. Below are builds recommended by veterans of the game. Will also refill the roof ammo box while refilling the normal one, but the roof ammo box refills 4x slower, resulting in 48 ammo for the lower box and 16 ammo for the top box per 10 seconds with the prestige version. Your knife will no longer interrupt reload. (ex. Affects all "grenade" type gear, including molotov and gas grenade and shurikens and zombie bait. Killing an enemy has 40% chance to increase your maximum health. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. There isn't really a reason to buy a weapon that is cheaper than your current. Repair stacks with other players, but at 50% efficiency. Gear is also very good for grinding money, EXP and kills. Being in overheat will likely get you killed. Due to bait builds being weaker on higher difficulties, this perk is mostly used when trying to beat the pacifist or brawn over brain challenge on normal mode. By default, only the person who killed the zombie can pick up the package it dropped. In addition, if you're on the roof, the weakness doesn't even matter usually. Before you take lethal damage, freeze time for a few seconds.