To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. You and anyone within 10 feet of you must make a. Like many sorcerous origins, this isnt nailed down to one finite cause but, in general, comes from some variety of exposure to powerful magic in its raw form. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to the magic missile spell. A caster teleports 25 ft. to the left of their location. A gentle gust of wind blows outward from you. Your feet and hands disappear. Ornithopter of Flying. For the next minute, you must shout when you speak. You become affected as if you just drank a philter of love. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. Your speed is reduced by 10 feet. Potion of Wild Magic is the alchemy ability to create [Potion of Wild Magic] . If the roll is odd, you get younger (minimum 1 year old). You lose proficiency in one randomly chosen skill, tool, or weapon type for 2d6 days. When the fabric of the Weave is distorted, stuff starts to get really weird, really fast. Of course, in 5e, the most common examples of this concept show up in subclasses. A spell such as, You are surrounded by a faint, pleasant odor. View/set parent page (used for creating breadcrumbs and structured layout). If you drop to 0 hit points, your pot breaks, and your form reverts. They vanish after 1 minute. Your height changes by a number of inches equal to the roll. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! It turns to snow 1 minute later. The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Not only are there wild-magic sorcerers, but many magic items the adventurers find generate rolls on this table when used. The next single target spell you cast within the next minute must target one additional target. When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will. When drunk, a creature gains the effect of the clairvoyance spell. . If you take acid, cold, fire, lightning, or thunder damage within the next minute, you gain resistance to that type of damage for 1 hour. I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you're not missing out on the much better hit points and attacks of higher-CR shapes. Such creatures cannot attack you or harm you unless they succeed on a. I'd argue a lot of the added effects seem to be negative. If the roll is odd, you shrink. It takes an action to pick up 100 scattered coins. When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required). The spell can change its power, change its target, come to life, or incur a roll on the wild magic surge table. If you fail the saving throw, you turn into a sheep for the spells duration. Until you do, your, For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. The effect lasts for 1d6 days. A simulacrum of yourself appears within 20 feet of you. Also, as Bloodcinder pointed out in a comment, this is an optional rule. You are under the effect of a slow fall spell until they disappear after 1d8 days. A trail of fire appears from their starting position to their teleported position. You no longer need to breathe for the next 1d8 hours. Whenever a Wild Magic Sorcerer rolls on the Weird Wild Magic Surge Table, they roll the number of d10s determined by the level of spell they cast. Until you trim them, your. If you die within the next minute, you immediately come back to life as if by the, UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls, MAGIC MISSLES hit nearby targets (5 missles), QUICKENED SPELLS cast times for 1action are 1bonus (10rds), MAXXED SPELLS max effects and damage (10rds), CAN'T SPEAK permanent (may be dispelled/remove curse), ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES, FRIGHTENED by nearest creature until end of next turn, TARGETS ARE RANDOMIZED within 30ft of magic source, REJUVENATED (equivalent of long rest except for hp adjustment), SPELL FURCATION spell affects all creatures within 60ft of target. Potion of Superior Healing: 8d4 + 8 Healing, 2,000 gp, Rare. Roll a d10. You gain, You permanently forget one cantrip. Naturally, their abilities are much more connected to their status as brutal warriors, forging magic weapons, creating difficult terrain, allowing the barbarian to teleport, and more. A d10 becomes a d8, then a d6, and then a d4. You immediately gain 15 temporary hit points. A common curse is that whenever a caster of any type casts, they must roll on this table. Such creatures gain. Here's a list of d100 random magical effects you can use in your fantasy tabletop campaign. Your size shrinks by 1d4 feet for 1d4 hours. These sapient, hyperdimensional cats have uneven numbers of eyes and are not hostile, but they ominously share reports on how the character died in multiple parallel dimensions. Save my name, email, and website in this browser for the next time I comment. A shrieking, skinless, many-limbed horror that has the statistics of (and vaguely resembles) a unicorn appears within 30 feet of the character. Lots of rolling on the Wild Magic Surge . You go back to your regular bodies at the end of your next turn, if the body is still alive. Gnats buzz around your head for 1 minute, distracting you. Each creature within 30 feet of you takes 1d10 necrotic damage. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. For now, all we know is that mortal beings are capable of tapping into this well of energy with varying levels of success. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute. See pages that link to and include this page. When drunk, a creature regains 2d4 + 2 HP. For more information, please see our Just like any NPC you could roll up, these are creatures with their own motives and goals. You cast faerie fire centered on yourself. You gradually return to your original height over the course of 1 day. Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Our Wild Beyond the Witchlight 5E Magic Items guide will go over everything that's brand new to the system. For the next hour, any time you make an ability check, roll 1d4 and subtract the result. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Each creature within 30 feet of you takes 1d10 necrotic damage. Whenever you try, pink bubbles float out of your mouth. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. They also get to have that amazing moment where they unleash their full power and really embrace it, taking them down a path of isolation, power hunger, or acceptance its kind of dealers choice at that point. You gain the ability to breath water for 1 day. On a 1, roll on the Wild Magic Surge table which can be found below or on page 104 of the PHB. Actually, its probably a bit more accurate to say that these are wells. When drunk, a creature gains the effect of the detect thoughts spell (save DC 13). Well, Tashas Cauldron of Everything explains that many areas of the multiverse are full of rampant magic that has a deep connection to intense emotions. You let out a loud, thunderous belch that replicates the effect of a 1st-level, Up to 3 corpses within 30 feet of you rise as. Next turn caster takes no action, vomits 1d100 SP. You can use the feature only once per turn. This homebrew does not modify the Wild Magic Sorcerer origin. Click here to edit contents of this page. Best Dungeons & Dragons One-Shots For People New To D&D 5e. Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any, A demon whose CR is equal to your level appears near you. I genuinely like this because I really wanted to play a Wild Magic Sorcerer just because of how fun that randomness could be, but it occurs far too rarely. A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute. You gain the ability to speak one language of your choice for 1 day. You gain an additional spell slot of your highest level for 1 week. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. Your weight changes by a number of pounds equal to the roll. MOT. A coil of 50 feet of hempen rope immediately appears and ties you up. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Thus, the Wild Magic Surge table plays a prominent role in my campaign. For the next minute, you regain 5 hit points at the start of each of your turns. You lose proficiency in all skill rolls for 1d4 hours. While most wizards study for a specific school of magic, others may opt to choose to study how magic reacts when introduced to an element of chaos. Sell Price: 50. You may notice that some effects dont 100% align with every spell in 5e. They make for an interesting unintended result of spellcasting, but they can also make for great random encounters. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. The invisibility ends on a creature when it attacks or casts a spell. As a sorcerer, they have an innate connection to some form of magic. Spells, then, can be thought of as ways of tapping into that Weave, connecting a spellcaster to it (sometimes via another conduit, like a warlocks patron) and shaping it into the desired form. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Or, what about the time when they accidentally set off some ethereal music that attracted the attention of a bunch of orcs. All spells you cast within the next minute automatically fail. Simply type the URL of the video in the form below. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. You are vulnerable to Undead for 1 hour. Choosing a monster affiliated with your deity and gaining one of its abilities. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute. You automatically succeed on the next saving throw you make within the next minute. However, you lose the ability to speak one language you already know. You develop an allergy to any magic near you. Also, you may be wondering just what the hell a sentient spell even is. The Chromatic Rose comes in five different colors: Black, Blue, Green, Red, and White. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Effect. The rules are unchanged. 1-3 (15%) is the first column (extreme), 4-9 (30%) is the middle column (moderate), and 10-20 (55%) is the third column (nuisance). Such ceatures cannot attack you or harm you unless they succeed on a, You are surrounded by a horrible, noxious odor for 1 minute. If the roll is odd, you get younger (minimum 1 year old). Below is a small table to determine which effects might happen. According to the DMG, items activate by one of . You are under the effect of a. spell until they disappear after 1d8 days. You become colorblind until your next long rest. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Aberrations for 1 hour. . For example: A wild magic sorcerer who triggers a wild magic surge when casting a 4th-level spell would roll 5d10 for a possible result of between 5 and 50 on the table. 20% haste puts your arcane blast at a 2 sec cast, add in the 1 sec GCD, and you've got 3 seconds, exactly the cooldown of barrage. During that time, other creatures can't hear you. You may immediately take 1 additional action. Living spells gain a full stat block, taking their main abilities straight from the text of the spell itself. During this time, you must succeed on a. I really like this, but some of the things are a little weird. The column slowly lowers into the ground 1 minute later, leaving no trace of it. The coated item has a +3 bonus to attack and damage rolls for 1 hour. In this instance, you guessed it, its the wild forces of chaos that underlie the order of creation.. This name generator will give you 10 random names for potions, elixirs and other concoctions. For the next minute, all spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast. However, most of the results are new and this table has undergone moderate playtesting in my groups. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. For one minute, any spell with a casting time of 1 action can be cast as a bonus action. If just about any magical, or even nonmagical, event can spawn the existence of a magic user with a connection to wild magic, then wild magic is something far more universally present than previously thought. The potion is considered as very rare, and quite valuable. Something Fishy: the caster is left smelling of fish. We're making potions to sell to the townsfolk in Potion Craft, a new alchemist simulator that's. You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot.